Quote fromdianacoleman on March 21, 2025, 5:19 pm
Hey everyone
I’ve been diving into the world of virtual staging https://omegarender.com/virtual-staging-services lately, and it’s fascinating to see how it’s crossing over into game development. Originally used in real estate to digitally furnish and style interiors, virtual staging is now making waves in gaming environments – and I think it's a game-changer (pun intended
).
We’re seeing devs use virtual staging to design interiors for open-world games, simulation titles, and even narrative-driven RPGs. It speeds up environment creation, allows for easy style/theme changes, and helps visualize space before final rendering or coding begins.
Some indie studios are even staging full apartments or storefronts virtually before placing them into the game world. It’s like set design, but fully digital and reusable. Plus, with 3D asset libraries growing, the possibilities are endless.
Curious – anyone here using virtual staging in their dev pipeline? What tools are you using (Unreal, Unity, custom)? Would love to hear your take.
Let’s talk virtual staging in games!
Hey everyone
I’ve been diving into the world of virtual staging https://omegarender.com/virtual-staging-services lately, and it’s fascinating to see how it’s crossing over into game development. Originally used in real estate to digitally furnish and style interiors, virtual staging is now making waves in gaming environments – and I think it's a game-changer (pun intended ).
We’re seeing devs use virtual staging to design interiors for open-world games, simulation titles, and even narrative-driven RPGs. It speeds up environment creation, allows for easy style/theme changes, and helps visualize space before final rendering or coding begins.
Some indie studios are even staging full apartments or storefronts virtually before placing them into the game world. It’s like set design, but fully digital and reusable. Plus, with 3D asset libraries growing, the possibilities are endless.
Curious – anyone here using virtual staging in their dev pipeline? What tools are you using (Unreal, Unity, custom)? Would love to hear your take.
Let’s talk virtual staging in games!