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Strauss Zelnick Addresses Concerns Over Xbox Series S Performance for GTA 6

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Strauss Zelnick, the CEO of Take-Two Interactive, the parent company of Rockstar Games, has addressed concerns regarding the Xbox Series S version of Grand Theft Auto 6 (GTA 6). The Xbox Series S, a less powerful console compared to the Xbox Series X and PlayStation 5, was designed by Microsoft to provide a more affordable entry point for casual gamers this generation. While it has been successful commercially, the Series S has sparked debates among gamers and developers, with some expressing frustration over the limitations it places on game development.

Grand Theft Auto 6 is expected to be one of the most technologically advanced games ever made, featuring stunning graphics, a massive open world with minimal loading screens, and possibly an expansive online mode. This ambitious vision has led some to worry that the Xbox Series S might struggle to handle the game’s demands. Some fans fear that the console's limitations could hold Rockstar Games back from fully realizing GTA 6's potential. However, Zelnick remains unfazed by these concerns.

In a recent investor call, Zelnick addressed the issue, emphasizing his confidence in Rockstar’s ability to deliver a quality experience across multiple platforms. He pointed out that Rockstar Games excels at supporting various hardware, even when there are significant differences in technological power. Zelnick noted, "We support the platforms where the consumers are for as long as they’re there, and we find a way to support platforms despite different levels of tech. Our labels are really good at that. I’m not really worried."

Zelnick further stated that if one platform’s value declines, the company can always shift focus to another. He mentioned that they are seeing strong growth on PC, indicating that the platform is becoming increasingly important for Take-Two Interactive.

The question of whether GTA 6 will come to PC was also raised. Zelnick assured that it’s not a matter of "if" but "when," given the growing importance of the PC platform. Rockstar Games has a history of releasing console versions of its games first, followed by a high-quality PC port, often with a significant delay. For example, Grand Theft Auto V arrived on PC more than a year after its initial console release, and Red Dead Redemption 2 had a similar staggered release. Although a delay in the PC version of GTA 6 may be expected, it’s unlikely to impact the game’s sales, as PC players who are eager to play it will either buy a console or wait for the port.

Regarding the Xbox Series S, Zelnick reassured fans that there’s no reason to worry. Rockstar Games managed to optimize Red Dead Redemption 2 for the previous generation consoles, Xbox One and PS4, which were far less powerful than the current systems. With that track record, fans can expect the Series S version of GTA 6 to be well-optimized, even if it doesn’t match the performance of higher-end systems. Zelnick emphasized that Rockstar is known for delivering polished, high-quality games, and they’re not a studio that rushes to release unfinished products.

For those particularly concerned about the performance on lower-spec consoles, the newly released PS5 Pro could offer a glimpse of what GTA 6 will look like on a more powerful machine. While it's unclear whether the game will support features like 60 FPS on the upgraded console, the PS5 Pro will likely provide the best experience for players seeking top-tier performance at launch.

In summary, Zelnick’s comments suggest that while the Xbox Series S might not deliver the same experience as the Xbox Series X or PS5, Rockstar Games has the expertise to make GTA 6 work across all platforms, and fans should not be overly concerned about performance on the more affordable console.

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