Quote from B0nes on April 24, 2022, 1:48 pmSup,I was in the mood to make something.
I bring you, Red light / Green light (From squid game)
Due to limitations of only rendering players within a distance of 25 squares (i think it's 25?), i have changed it slightly so the npc leads the players.
How does it work?:
- Players advance towards the finish line while the npcs back is turned, if you're spotted moving when she turns around, you're killed.
- Players cannot walk infront of the npc or you're killed instantly.
- Players who make it to the end win the round allowing them to move onto the next set of games.
Issues:
I created some simple logic so bots could play along while i test it but for some reason they randomly face a certain direction. I didn't really care enough to solve it but i'm very aware of it.
The audio reverb is too quiet and doesn't sustain very well.
Probably a fuckload of bugs.Media: https://www.youtube.com/watch?v=77Ky2UUzajc&t=7s
Sup,I was in the mood to make something.
I bring you, Red light / Green light (From squid game)
Due to limitations of only rendering players within a distance of 25 squares (i think it's 25?), i have changed it slightly so the npc leads the players.
How does it work?:
- Players advance towards the finish line while the npcs back is turned, if you're spotted moving when she turns around, you're killed.
- Players cannot walk infront of the npc or you're killed instantly.
- Players who make it to the end win the round allowing them to move onto the next set of games.
Issues:
I created some simple logic so bots could play along while i test it but for some reason they randomly face a certain direction. I didn't really care enough to solve it but i'm very aware of it.
The audio reverb is too quiet and doesn't sustain very well.
Probably a fuckload of bugs.