Quote from Crow on April 24, 2022, 4:34 pmHey
Was pretty much done with rsps but found this idea interesting. Based on my earlier released singleplayer rsps. (except this one aims to be somewhat clean & no custom stuff)
You can pick & choose whatever version u want to play. (Currently ranging from #289-377) I already included all the builds I managed to get working myself, but if u have an old rs2 cache laying around u can also try if that would work. (#377 is the last supported version, but I think u could possibly go down to something like #235 if u happen to get cache somewhere)
Unofficial fan discord: https://discord.gg/pxkwv8TjWc
V1.5 Beta (Older versions are not fully tested so there might be some issues, #377 should work the best, so its the default value)
Download: https://easyupload.io/ugkuzpV1.5 Patch notes:
- Patched KBD on #289
- Patched Mage Arena objects on lower builds
- Patched Npcs aggroing through walls
- Added Brother Jered
- Fixed anim related crash
- Adjusted anims for 2h's and spears on lower builds (likely wrong anims, but I guess better than no anims at all)
- Bots (NOTE: lots of door, gate, ladder etc. ids might have changed on lower builds, so bots might get stuck easier on lower builds, I did patch quite a bit of these but possibly not all)
- Rewritten bot login system
- New bot configs:
BOT_ESCAPE_HIGH_LVLS (not tested)
FORCE_RESET_BOTS
- Old configs re-enabled:
HOTZONES_FOR_WILDYBOTS
REMOVED_BOT_NAMES
TRADE_BOT_COMMON_ITEM_CHANCE
WILDY_BOTS
SKILLING_BOTS
PROGRESSIVE_BOTS
TRADE_BOTS
OTHER_BOTS
CLANWAR_BOTS
DROP_PARTY_CHANCE
SCAMMER_CHANCE
WALKING_BOTSV1.4 Patch notes:
- Hans can be configured to sell membership (didnt test, should work)
- Fixed issue with dying while thieving
- Fixed few issues with woodcutting on lower builds
- Cheats: (thought the required client edits would be fine as you won't notice them during normal gameplay and only makes the use of cheats more userfriendly)
- ctrl+shift teleporting enabled to make the teleport cheat easier to use
- #377 style item search menu for item spawning
- ::lvls command that adds right click menu to skills to set the lvls
- New configs: (didnt actually test, but should work)
DISEASING
BARROWS_REWARD_RATE
CLUE_REWARD_RATE
NO_RANDOMS
- Old configs re-enabled:
IDLE_LOGOUT
WC_STYLE_MININGV1.3 Patch notes:
- Cooking fix on earlier builds
- Firemaking fix on earlier builds
- Fix to earlier crashing fix added on 1.1 (at some point the code had somehow moved a few lines from the spot I originally put it into)
- Filtering clues & rewards
- Movement related fix (Credits: Gallus)
- Bots should be mostly prepared for lower builds (still disabled though)
- New skillguide system (As a player you shouldnt really see a difference except for example the empty tabs for barrows and white items will be gone on lower builds, the way they were originally done wasnt really practical for a server like this where they need adjusting depending on whats available. Was a huge amount of work to recreate all the menus using the new system)
- New cheat "char"
- ^Dont remember if theres more as the skillmenus was lots of workV1.2 Patch notes:
- Filtering out items that dont exist from npc drops for the selected version
- Cleaned skillguides from most of the stuff that doesnt exist for the selected version
- Fixed draynor manor basement maze also on the later versions
- And some other minor tweaksV1.1 Patch notes:
- Fixed lots of crashing & other issues on earlier revisions
- Fixed draynor manor basement maze on some of the earlier revisions^Might update if theres interest on this. - and if ppl post the issues they found, as im probably not going to spend that much time playing this myself.
Media:
New cheats compared to old one: master & setlevel.
A lot of the features of the older singleplayer project is still in there, but a lot of them are atleast currently disabled (bots for example) as the current focus of this is to make the current content work as intended no matter which build you want to be playing on.
PS. Not sure why I even bothered releasing as some ppl already consider me scum for not finishing the earlier singleplayer project or not releasing the source for it. (well thats atleast one of the reasons now, that project will remain discontinued)
Hey
Was pretty much done with rsps but found this idea interesting. Based on my earlier released singleplayer rsps. (except this one aims to be somewhat clean & no custom stuff)
You can pick & choose whatever version u want to play. (Currently ranging from #289-377) I already included all the builds I managed to get working myself, but if u have an old rs2 cache laying around u can also try if that would work. (#377 is the last supported version, but I think u could possibly go down to something like #235 if u happen to get cache somewhere)
Unofficial fan discord: https://discord.gg/pxkwv8TjWc
V1.5 Beta (Older versions are not fully tested so there might be some issues, #377 should work the best, so its the default value)
Download: https://easyupload.io/ugkuzp
V1.5 Patch notes:
- Patched KBD on #289
- Patched Mage Arena objects on lower builds
- Patched Npcs aggroing through walls
- Added Brother Jered
- Fixed anim related crash
- Adjusted anims for 2h's and spears on lower builds (likely wrong anims, but I guess better than no anims at all)
- Bots (NOTE: lots of door, gate, ladder etc. ids might have changed on lower builds, so bots might get stuck easier on lower builds, I did patch quite a bit of these but possibly not all)
- Rewritten bot login system
- New bot configs:
BOT_ESCAPE_HIGH_LVLS (not tested)
FORCE_RESET_BOTS
- Old configs re-enabled:
HOTZONES_FOR_WILDYBOTS
REMOVED_BOT_NAMES
TRADE_BOT_COMMON_ITEM_CHANCE
WILDY_BOTS
SKILLING_BOTS
PROGRESSIVE_BOTS
TRADE_BOTS
OTHER_BOTS
CLANWAR_BOTS
DROP_PARTY_CHANCE
SCAMMER_CHANCE
WALKING_BOTS
V1.4 Patch notes:
- Hans can be configured to sell membership (didnt test, should work)
- Fixed issue with dying while thieving
- Fixed few issues with woodcutting on lower builds
- Cheats: (thought the required client edits would be fine as you won't notice them during normal gameplay and only makes the use of cheats more userfriendly)
- ctrl+shift teleporting enabled to make the teleport cheat easier to use
- #377 style item search menu for item spawning
- ::lvls command that adds right click menu to skills to set the lvls
- New configs: (didnt actually test, but should work)
DISEASING
BARROWS_REWARD_RATE
CLUE_REWARD_RATE
NO_RANDOMS
- Old configs re-enabled:
IDLE_LOGOUT
WC_STYLE_MINING
V1.3 Patch notes:
- Cooking fix on earlier builds
- Firemaking fix on earlier builds
- Fix to earlier crashing fix added on 1.1 (at some point the code had somehow moved a few lines from the spot I originally put it into)
- Filtering clues & rewards
- Movement related fix (Credits: Gallus)
- Bots should be mostly prepared for lower builds (still disabled though)
- New skillguide system (As a player you shouldnt really see a difference except for example the empty tabs for barrows and white items will be gone on lower builds, the way they were originally done wasnt really practical for a server like this where they need adjusting depending on whats available. Was a huge amount of work to recreate all the menus using the new system)
- New cheat "char"
- ^Dont remember if theres more as the skillmenus was lots of work
V1.2 Patch notes:
- Filtering out items that dont exist from npc drops for the selected version
- Cleaned skillguides from most of the stuff that doesnt exist for the selected version
- Fixed draynor manor basement maze also on the later versions
- And some other minor tweaks
V1.1 Patch notes:
- Fixed lots of crashing & other issues on earlier revisions
- Fixed draynor manor basement maze on some of the earlier revisions
^Might update if theres interest on this. - and if ppl post the issues they found, as im probably not going to spend that much time playing this myself.
Media:
New cheats compared to old one: master & setlevel.
A lot of the features of the older singleplayer project is still in there, but a lot of them are atleast currently disabled (bots for example) as the current focus of this is to make the current content work as intended no matter which build you want to be playing on.
PS. Not sure why I even bothered releasing as some ppl already consider me scum for not finishing the earlier singleplayer project or not releasing the source for it. (well thats atleast one of the reasons now, that project will remain discontinued)