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⚡ [ELVARG] - Standard Pet Mystery Boxes ⚡

B0nes
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Mithril Warrior (27/30)
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Joined: 2022-04-24
Dragonnboones#7624

I know its not much, but its nice to give back to the community, and there isn't really much released on elvarg for new coders so thought I'd release.

Firstly go to your client and find

Code:
Itemdefinition.java

Search for

Code:
 switch (itemId) {

Add this under.

Code:
case 6829:
			itemDef.name = "Pet Mystery Box";
			itemDef.stackable = false;
			itemDef.actions = new String[5];
			itemDef.actions[0] ="Open";
			break;

Then go back to your server files and make a new package called content.

Code:
com.elvarg.game.content

In this package create

Code:
PetMbox.java

Paste this to PetMbox.java

Code:
package com.elvarg.game.content;

import java.util.Random;
import com.elvarg.world.entity.impl.player.Player;

/**
 * 
 * @author Insidia X aka DR AHK
 * Discord: Diddy Ranqe#4105
 *
 */
public class PetMbox {

/**
 * The item id of the PetMbox is below.
 */
	public static final int PET_MYSTERY_BOX = 6829;
	
/**
 * If the roll is between 0 and 250 it pays out these items. {} - FILL THE BLANKS BELOW
 */
	
	public static int[] WORST_PET_PRIZE = new int[] { 272 };
/**
 * If the roll is between 251 and 399 it pays out these items. {} - FILL THE BLANKS BELOW
 */	
	
	public static int [] MED_PET_PRIZE = new int[] { 7582, 7583, 1561, 11995 };
	
/**
 *  If the roll is between 401, and 487 it pays out these items. {} - FILL THE BLANKS BELOW
 */
	
	public static int [] RARE_PET_PRIZE = new int[] { 13177, 13178 };
	
/**
 *  Generates the roll the pay out the prize.
 */
	public static int generateRandomNumber() {
			return new Random().nextInt(611 - 0) + 0;
	}
	
/**
 * Gets the random item from the item arrays at the top.
 */
	
	public static int getRandomItem(int[] array) {
		return array[new Random().nextInt(array.length)];
	}
/**
 * Opens the box and gives the player a random pet or fish food.
 */
		public static void openPetMbox(Player player) {
			int randomNumber = generateRandomNumber();
			int randomItem = 0;

			player.getInventory().delete(PET_MYSTERY_BOX, 1);
			player.getPacketSender().sendMessage("You open the box, thank you for donating. Good luck!");
			if (randomNumber > 0 && randomNumber < 250) {
				// Select low quality item to give player
				randomItem = getRandomItem(WORST_PET_PRIZE);
				player.getPacketSender().sendMessage("@red@You got fish food, unlucky.");
			}
			if (randomNumber > 251 && randomNumber < 399) {
				// Select med quality item to give player
				randomItem = getRandomItem(MED_PET_PRIZE);
				player.getPacketSender().sendMessage("@gre@You just got a PET!!!!!");
			}
			if (randomNumber > 401 && randomNumber < 487) {
				// Select high quality item to give player
				randomItem = getRandomItem(RARE_PET_PRIZE);
				player.getPacketSender().sendMessage("@blu@You just got a RARE PET!!!!!");
			}

			player.getInventory().add(randomItem, 1);
		}
	}

Then go into

Code:
ItemPacketListener.java

Add this import in.

Code:
import com.elvarg.game.content.PetMbox;

Search for

Code:
public void handleOption(Player player, int option)

And under

Code:
break;

Add

Code:
case PetMbox.PET_MYSTERY_BOX:
			PetMbox.openPetMbox(player);
			break;
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